electro swing's wastelander
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Singularity Gaming :: Singularity Gaming - Fallout :: Application Section :: Character Applications :: Accepted
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electro swing's wastelander
J.P. Gibson
[Steam Username]: Gate
[Steam ID]: STEAM_0:1:18910153
AGE: 24
-Species/Human or Robotic: Human.
-Character Advantages/Talents: Quickdraw. Inexplicably lucky. Can count cards and cheat at almost all forms of gambling known to man.
-Character Disadvantages/Weaknesses: Stubborn, self-serving personality. Hedonistic. Absolutely no money.
-Faction
Faction Options:
Settler[Standard wasteland Resident]
-Current Equipment:
.44 Magnum Revolver with 30 bullets. (Modified Mateba 2006m in character.)
Drifter coat with American flag patch on back.
Cowboy hat.
Pack of After Burner gum (12 squares)
Spear. (Three separate parts that screw together.)
Machete with hip sheath.
Combat knife.
Skinning knife.
Duffel bag of miscellaneous camping/travelling/survival gear and extra clothes.
-Backstory
JP was born to a nice young travelling family of 7, son of scavengers and scrappers. His father tended to wander out and get the goods while his mother fixed them up and sold them. As the middle child he was mostly left alone, too young to work with his older siblings and too old to be doted upon. The family soon found themselves in the remnants of Charleston, West Virginia, discovering a rather large gambling town based in the ruins of an old race track and gambling hall. This is where the family made their home.
The town itself was rather impressive, having built a rather productive town on the outside of farms and small artisan shops and having a center of gambling dens and the horse races. This is the town JP grew up in, Hollywood, West Virginia. His father took to becoming a security guard at one of the gambling dens, a comfortable job which gave his family plenty of spending money and a nice place to live in the town. His mother took to getting artisan work as a tailor. His older brothers took to gambling and odd jobs around the town. He took to becoming one of the wandering street rats, pick-pocketing gamblers for extra cash and then paying a passerby to swear he's old enough to gamble.
The gambling halls weren't necessarily a safe place for a young man. Cheating dealers, violent bouncers, watchful floor managers. The different gangs that ran them knew what they were doing. This is where Gibson learned how to cheat by watching the dealers' technique, learning to count cards, and knowing when to lose. One of his favorite techniques was popping After Burner to help him think. He wouldn't use it much to avoid addiction and the headache it gave him a few days later. This ensured him a steady cash flow of his own, which he mostly used to help his family.
He didn't hold a gun until he was nearly a man. He was seventeen years old when his father got him a job as a security guard and he was given a revolver. He worked at a gambling hall called the Clint Hall, named after some long forgotten actor from before the war. Apparently the owner was an old movie fan, had his own collection. Go figure. He held this job for about two years before he saved up enough of his own money to buy a revolver of his own from a roaming trader. He was a squat Italian with a big nose and swore he had a three-headed brahmin. It didn't matter, he had his gun and he had his cash.
Hollywood grew stale to JP. He wanted something a bit extra, a bit more romantic, assumedly. He left Hollywood when he was 20 years old with a pack full of gear and a gun on his belt, leaving only a note and a goodbye kiss to his mother and little sister. With no goal, no purpose, and no end to the horizon, he set out into the wasteland.
The years went on and he worked random jobs. Bounty hunter, courier, occasional slave driver. He made friends, made enemies, but most importantly he made money. Unfortunately for him, he would also lose all this money. A raw deal in North Carolina robbed him off all his caps, his rifle, and his wagon. Now he's wandered back up north for no reason in particular, looking for any work he can get.
[Steam Username]: Gate
[Steam ID]: STEAM_0:1:18910153
AGE: 24
-Species/Human or Robotic: Human.
-Character Advantages/Talents: Quickdraw. Inexplicably lucky. Can count cards and cheat at almost all forms of gambling known to man.
-Character Disadvantages/Weaknesses: Stubborn, self-serving personality. Hedonistic. Absolutely no money.
-Faction
Faction Options:
Settler[Standard wasteland Resident]
-Current Equipment:
.44 Magnum Revolver with 30 bullets. (Modified Mateba 2006m in character.)
Drifter coat with American flag patch on back.
Cowboy hat.
Pack of After Burner gum (12 squares)
Spear. (Three separate parts that screw together.)
Machete with hip sheath.
Combat knife.
Skinning knife.
Duffel bag of miscellaneous camping/travelling/survival gear and extra clothes.
-Backstory
JP was born to a nice young travelling family of 7, son of scavengers and scrappers. His father tended to wander out and get the goods while his mother fixed them up and sold them. As the middle child he was mostly left alone, too young to work with his older siblings and too old to be doted upon. The family soon found themselves in the remnants of Charleston, West Virginia, discovering a rather large gambling town based in the ruins of an old race track and gambling hall. This is where the family made their home.
The town itself was rather impressive, having built a rather productive town on the outside of farms and small artisan shops and having a center of gambling dens and the horse races. This is the town JP grew up in, Hollywood, West Virginia. His father took to becoming a security guard at one of the gambling dens, a comfortable job which gave his family plenty of spending money and a nice place to live in the town. His mother took to getting artisan work as a tailor. His older brothers took to gambling and odd jobs around the town. He took to becoming one of the wandering street rats, pick-pocketing gamblers for extra cash and then paying a passerby to swear he's old enough to gamble.
The gambling halls weren't necessarily a safe place for a young man. Cheating dealers, violent bouncers, watchful floor managers. The different gangs that ran them knew what they were doing. This is where Gibson learned how to cheat by watching the dealers' technique, learning to count cards, and knowing when to lose. One of his favorite techniques was popping After Burner to help him think. He wouldn't use it much to avoid addiction and the headache it gave him a few days later. This ensured him a steady cash flow of his own, which he mostly used to help his family.
He didn't hold a gun until he was nearly a man. He was seventeen years old when his father got him a job as a security guard and he was given a revolver. He worked at a gambling hall called the Clint Hall, named after some long forgotten actor from before the war. Apparently the owner was an old movie fan, had his own collection. Go figure. He held this job for about two years before he saved up enough of his own money to buy a revolver of his own from a roaming trader. He was a squat Italian with a big nose and swore he had a three-headed brahmin. It didn't matter, he had his gun and he had his cash.
Hollywood grew stale to JP. He wanted something a bit extra, a bit more romantic, assumedly. He left Hollywood when he was 20 years old with a pack full of gear and a gun on his belt, leaving only a note and a goodbye kiss to his mother and little sister. With no goal, no purpose, and no end to the horizon, he set out into the wasteland.
The years went on and he worked random jobs. Bounty hunter, courier, occasional slave driver. He made friends, made enemies, but most importantly he made money. Unfortunately for him, he would also lose all this money. A raw deal in North Carolina robbed him off all his caps, his rifle, and his wagon. Now he's wandered back up north for no reason in particular, looking for any work he can get.
electro swing- Posts : 10
Join date : 2016-05-31
Re: electro swing's wastelander
On one condition, the Revolver is changed from a .44 to a .357, If that happens then Accepted.
Re: electro swing's wastelander
On one condition, the Revolver is changed from a .44 to a .357, If that happens then Accepted.
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Singularity Gaming :: Singularity Gaming - Fallout :: Application Section :: Character Applications :: Accepted
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